![]() Hasil penelitian menunjukkan bahwa: (1) Hampir semua subjek memberikan tanggapan positif terhadap media pembelajaran ini (2) Media pembelajaran ini memperoleh nilai 76,9 dan 64,2 oleh ahli media dan ahli materi yang dalam hal ini berarti valid dan (3) Semua subjek berminat menggunakan media pembelajaran ini di perangkat mobile.Kata Kunci: 3D Game Engine, UDK (Unreal Development Kit), media pembelajaran interaktif, sekolah menengah pertamaAbstract. Subjek penelitian terdiri dari 14 siswa kelas 9 yang dipilih secara acak dengan usia antara 14-15 tahun. Tahap berikutnya adalah mengujikan media pembelajaran ini pada sejumlah subjek dan meminta mereka mengisi kuesioner untuk mengetahui minat dan tanggapan mereka terhadap media pembelajaran tersebut. Penelitian ini secara umum difokuskan pada proses perancangan dan pengembangan media pembelajaran interaktif menggunakan Unreal Development Kit, yang dalam hal ini terdiri dari tiga bagian utama yaitu: mendesain objek 3D, mendesain objek 2D untuk dipakai sebagai UI, dan menyusun semuanya menjadi sebuah level dalam UDK. This model will also provide additional information about the history and the main features of the monument, as well as its constructive evolution throughout history.Ībstrak. The main objective of the work is the application of the studied techniques to the development of a computer model of the Almudín of Valencia, which can be visualized in an interactive and immersive way through the Internet using different platforms, either personal computers or mobile devices. On the other hand, the virtual visualization generated by a three-dimensional model, which provides a continuous viewing experience like that produced by real-time visualization applications such as Unreal or Cryengine video game engines. On the one hand, the photographic technique based on spherical panoramas of the real model. Moreover, we will compare two of the most recent techniques for interactive virtual visualization. Initially we will perform a study to analyze the convenience of applying SfM (Structure from Motion) automated photogrammetry techniques, in front of other techniques such as traditional 3D modeling from a previous 2D survey. Specifically, the study will be applied to the representation and analysis of one of the most emblematic buildings of Valencia, the Almudín. This communication is focused on the latest techniques of virtual reality applied to the representation and enhancement of the architectural heritage. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. ![]() However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Using such applications allows for “photo-realistic” visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, which can offer both interior and exterior environments. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Architectural Visualizations are the evolution from a once used technique of Architectural Rendering.
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