![]() 4 Beyond being a campaign setting for Advanced Dungeons & Dragons (2nd edition) the setting was featured in a series of novels, comics and a 1992 computer game. Spelljammer was created by TSR 3 in 1989 and is currently owned by Wizards of the Coast. Story points may point towards player being male, but it wouldnt be hard to tweak that. ![]() I've got a fantastic Cabalist team going that blazes through any "5 realm instability" map that wouldn't work as well with other specializations and I don't yet have the resources to build other teams fully. A key premise of the Spelljammer setting is that magic allows ships to sail through space 2. I hope you can update this game or make a part 2 of the game. I've been holding off unlocking further specializations because it seems counter-productive with the goblet. ColdBloodedTorture: Dungeon realms clearly have plenty of it going on between the copious iron. When googling about the Godspawn I stumbled upon the following post which said you should unlock all the specializations before starting Godspawn ("unlock all your other projects first and especially the specializations first, before you start doing Godspawns."): They get renamed to Deity Points from Siralim 2 onwards. It's cool with huge caveat of having bad pixel art. ![]() There's also this game called Siralim 2 that is a monster catching RPG with random elements. Might be complicated with all of its mechanics but you can ignore most of them and be fine. I've just unlocked my first godspawn (Tisya from Meraxis). The story is throwaway and the game encourages you to grind as much as you want. First time Siralim player and I'm loving "Siralim ultimate".
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